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NEW QUESTION: 1
CORRECT TEXT
Answer:
Explanation:
The information of the question
VTP Domain name : cisco
VLAN Ids 20 31
IP Addresses 172.16.71.1/24 172.16.132.1/24
These are your specific tasks:
1 . Configure the VTP information with the distribution layer switch as the VTP server
2 . Configure the VTP information with the access layer switch as a VTP client
3 . Configure VLANs on the distribution layer switch
4 . Configure inter-VLAN routing on the distribution layer switch
5 . Specific VLAN port assignments will be made as users are added to the access layer switches in the future.
6 . All VLANs and VTP configurations are to completed in the global configuration To configure the switch click on the host icon that is connected to the switch be way of a serial console cable.
The Answer:
Please refer to Explanation below:
The information of the question
These are your specific tasks:
1. Configure the VTP information with the distribution layer switch Cisco1 as the VTP server
2 . Configure the VTP information with the access layer switch Cisco2 as a VTP client
3 . Configure VLANs on the distribution layer switch Cisco1
4. Configure inter-VLAN routing on the distribution layer switch Cisco1
5. Specific VLAN port assignments will be made as users are added to the access layer switches in the future.
6 . All VLANs and VTP configurations are to completed in the global configuration To configure the switch click on the host icon that is connected to the switch be way of a serial console cable.
vtp server configuration:
switch#conf t
switch(config)#vtp mode server
switch(config)#vtp domain CISCO
switch(config)#vlan 20
switch(config)#vlan 31
switch(config)#int vlan 20
switch(if-config)#ip add 172.64.20.1 255.255.255.0
switch(if-config)#no shut
switch(if-config)#int vlan 31
switch(if-config)#ip add 192.162.31.1 255.255.255.0
switch(if-config)#no shut
switch(if-config)#exit
switch#ip routing
switch#copy run start
vtp client configuration:
switch#conf t
switch(config)#vtp mode client
switch(config)#vtp domain CISCO
switch#copy run start
NEW QUESTION: 2
Case Study: 7 - Mountkirk Games
Company Overview
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They build all of their games using some server-side integration. Historically, they have used cloud providers to lease physical servers.
Due to the unexpected popularity of some of their games, they have had problems scaling their global audience, application servers, MySQL databases, and analytics tools.
Their current model is to write game statistics to files and send them through an ETL tool that loads them into a centralized MySQL database for reporting.
Solution Concept
Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics, and take advantage of its autoscaling server environment and integrate with a managed NoSQL database.
Business Requirements
Increase to a global footprint.
Improve uptime - downtime is loss of players.
Increase efficiency of the cloud resources we use.
Reduce latency to all customers.
Technical Requirements
Requirements for Game Backend Platform
Dynamically scale up or down based on game activity.
Connect to a transactional database service to manage user profiles and game state.
Store game activity in a timeseries database service for future analysis.
As the system scales, ensure that data is not lost due to processing backlogs.
Run hardened Linux distro.
Requirements for Game Analytics Platform
Dynamically scale up or down based on game activity
Process incoming data on the fly directly from the game servers
Process data that arrives late because of slow mobile networks
Allow queries to access at least 10 TB of historical data
Process files that are regularly uploaded by users' mobile devices
Executive Statement
Our last successful game did not scale well with our previous cloud provider, resulting in lower user adoption and affecting the game's reputation. Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the game to target users.
Additionally, our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.
For this question, refer to the Mountkirk Games case study. Mountkirk Games wants you to design a way to test the analytics platform's resilience to changes in mobile network latency.
What should you do?
A. Deploy failure injection software to the game analytics platform that can inject additional latency to mobile client analytics traffic.
B. Build a test client that can be run from a mobile phone emulator on a Compute Engine virtual machine, and run multiple copies in Google Cloud Platform regions all over the world to generate realistic traffic.
C. Add the ability to introduce a random amount of delay before beginning to process analytics files uploaded from mobile devices.
D. Create an opt-in beta of the game that runs on players' mobile devices and collects response times from analytics endpoints running in Google Cloud Platform regions all over the world.
Answer: D
NEW QUESTION: 3
クラウドBC / DRアクティビティで一般的に利用可能なさまざまなモデルには、以下を除くすべてが含まれます。
A. プライベートアーキテクチャ、クラウドバックアップ
B. クラウドプロバイダー、同じプロバイダーからのバックアップ
C. クラウドプロバイダー、別のクラウドプロバイダーからのバックアップ
D. クラウドプロバイダー、プライベートプロバイダーからのバックアップ
Answer: D
Explanation:
This is not a normal configuration and would not likely provide genuine benefit.
NEW QUESTION: 4
Which tool analyzes a heat map file generated by Easy Tier?
A. Storage Tier Advisor Tool
B. Disk Magic
C. Storage Tier Optimizer
D. IBM Spectrum Control Advanced
Answer: A
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