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1D0-671 Exam Simulator
  • Exam Code: 1D0-671
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NEW QUESTION: 1
タイプに関する仮想マシンのIPおよびMAC割り当て要件を説明するステートメント
1ハイパーバイザー?
A. 各仮想マシンには一意のIPアドレスが必要ですが、MACアドレスを物理サーバーと共有します
B. 各仮想マシンには一意のIPアドレスが必要ですが、MACアドレスは物理サーバーのアドレスと共有されます。
C. 各仮想マシンが他のノードに到達できるようにするには、一意のIPアドレスとMACアドレスが必要です。
D. 各仮想マシンには一意のMACアドレスが必要ですが、物理サーバーとIPアドレスを共有します。
Answer: C
Explanation:
Explanation
A virtual machine (VM) is a software emulation of a physical server with an operating system.
From an application's point of view, the VM provides the look
and feel of a real physical server, including all its components, such as CPU, memory, and network interface cards (NICs).
The virtualization software that creates VMs and performs the hardware abstraction that allows multiple VMs to run concurrently is known as a hypervisor.
There are two types of hypervisors: type 1 and type 2 hypervisor.
In type 1 hypervisor (or native hypervisor), the hypervisor is installed directly on the physical server. Then instances of an operating system (OS) are installed on the hypervisor. Type 1 hypervisor has direct access to the hardware resources. Therefore they are more efficient than hosted architectures. Some examples of type 1 hypervisor are VMware vSphere/ESXi, Oracle VM Server, KVM and Microsoft Hyper-V.
In contrast to type 1 hypervisor, a type 2 hypervisor (or hosted hypervisor) runs on top of an operating system and not the physical hardware directly. answer 'Each virtual machine requires a unique IP and MAC addresses to be able to reach to other nodes' big advantage of Type 2 hypervisors is that management console software is not required. Examples of type 2 hypervisor are VMware Workstation (which can run on Windows, Mac and Linux) or Microsoft Virtual PC (only runs on Windows).


NEW QUESTION: 2
You have an app that stores player scores for an online game. The app stores data in Azure tables using a class named PlayerScore as the table entity. The table is populated with 100,000 records.
You are reviewing the following section of code that is intended to retrieve 20 records where the player score exceeds 15,000. (Line numbers are included for reference only.)

You have the following code. (Line numbers are included for reference only.)

You store customer information in an Azure Cosmos database. The following data already exists in the database:

You develop the following code. (Line numbers are included for reference only.)

For each of the following statements, select Yes if the statement is true. Otherwise, select No.
NOTE: Each correct selection is worth one point.

Answer:
Explanation:

Explanation:
Box 1: No
Box 2: Yes
The TableQuery.Take method defines the upper bound for the number of entities the query returns.
Example:
query.Take(10);
Box 3: Yes
Box 4: Yes
References:
https://www.vkinfotek.com/azureqa/how-do-i-query-azure-table-storage-using-tablequery-class.html

NEW QUESTION: 3
The alert log will never contain specific information about which database backup activity?
A. Shutting the database down with an ABORT.
B. Changing the database backup mode from ARCHIVELOG to NOARCHIVELOG.
C. Placing datafiles in begin backup mode.
D. Performing an operating system backup of the database files.
Answer: D
Explanation:
The alert log will never contain information about external to the database backups, like
an operating system backups of the database files.
Incorrect Answers:
A: The alert log shows datafiles in begin backup mode.
B: The alert log shows shutting the database down with an ABORT option.
D: The alert log shows changing the database backup mode from ARCHIVELOG to NOARCHIVELOG. Oracle 8, DBA Certification Exam Guide, Jason S Couchman, p. 663-666 Chapter 14: Database Failure and Recovery

NEW QUESTION: 4
The authenticator within Kerberos provides a requested service to the client after validating which of the following?
A. server public key
B. client public key
C. client private key
D. timestamp
Answer: D
Explanation:
The server also checks the authenticator and, if that timestamp is valid, it provides the requested service to the client.
Even if the user principal is present in a ticket and only the application server can extract and possibly manage such information (since the ticket is encrypted with the secret key of the service), this is not enough to guarantee the authenticity of the client.
An impostor could capture (remember the hypothesis of an open and insecure network) the ticket when it is sent by a legitimate client to the application server, and at an opportune time, send it to illegitimately obtain the service.
On the other hand, including the IP addresses of the machine from where it is possible to use it is not very useful: it is known that in an open and insecure network addresses are easily falsified. To solve the problem, one has to exploit the fact that the client and server, at least during a session have the session key in common that only they know (also the KDC knows it since it generated it, but it is trusted by definition!!!).
Thus the following strategy is applied: along with the request containing the ticket, the client adds another packet (the authenticator) where the user principal and time stamp (its at that time) are included and encrypts it with the session key; the server which must offer the service, upon receiving this request, unpacks the first ticket, extracts the session key and, if the user is actually who he/she says, the server is able to unencrypt the authenticator extracting the timestamp.
If the latter differs from the server time by less than 2 minutes (but the tolerance can be configured) then the authentication is successful. This underlines the criticality of synchronization between machines belonging to the same realm.
The Replay Attack A replay attack occurs when an intruder steals the packet and presents it to the service as if the intruder were the user. The user's credentials are there -- everything needed to access a resource.
This is mitigated by the features of the "Authenticator," which is illustrated in the picture below.
The Authenticator is created for the AS_REQ or the TGS_REQ and sends additional data, such as an encrypted IP list, the client's timestamp and the ticket lifetime. If a packet is replayed, the timestamp is checked. If the timestamp is earlier or the same as a previous authenticator, the packet is rejected because it's a replay. In addition, the time stamp in the Authenticator is compared to the server time. It must be within five minutes (by default in Windows). Kerberos Authenticator to prevent replay attacks
The Authenticator mitigates the Possibility of a replay attack.
If the time skew is greater than five minutes the packet is rejected. This limits the number of possible replay attacks. While it is technically possible to steal the packet and present it to the server before the valid packet gets there, it is very difficult to do.
It's fairly well known that all computers in a Windows domain must have system times within five minutes of each other. This is due to the Kerberos requirement.
Reference(s) used for this question: Redmond Magazine and http://kerberos.org/software/tutorial.html and KRUTZ, Ronald L. & VINES, Russel D., The CISSP Prep Guide: Mastering the Ten Domains of Computer Security, 2001, John Wiley & Sons, Page 42

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